WHAT IS NEW?                                                   

July 8 1999

  * Fixes the bug in the July 5 version that causes GAME.EXE to crash when
    you try to save. I cant believe I let that one slip past me! Argh!

  * Fixes a problem some people had with the "Do I have this item?" tags

  * A new feature has been added to several parts of CUSTOM.EXE that lets
    you delete all records after the current record. For example, RPG files
    created with older versions of custom.exe have 999 text boxes, even if
    you have not put any text in any of them. By erasing extra data you can
    fix the problem that some people experience with undefined heros, enemies
    or items getting filled with copies of the last hero/enemy/item you made.
    It can also slightly reduce the size of your RPG file.
    To use this feature, find the last record (last hero, last text box,
    last whatever) and press CTRL+BACKSPACE. this feature works for:
     -text boxes
     -hero data
     -item data
     -enemy data
     -attack data
     -enemy formations
     -map tile sets
     -imported backgrounds
     -all sprite graphics
     -shops

  * Maximum enemy definitions increased from 500 to 32767
    Maximum attack definitions increased from 200 to 32767
    Maximum enemy formations increased from 1000 to 32767
    Maximum map tile sets increased from 15 to 32767
    Maximum shops sets increased from 255 to 32767
    Maximum of all types of sprites increased to 32767
    (note that making 32767 hero sprites would be silly, because the limit
     for heros is still 40, and will remain 40 in the forseeable future)
    
July 5 1999

  * If you buy/hire everything in a shop and there is nothing left,
    you get knocked out of the shop (instead of giving you an unlimited
    free supply of the first item)

  * You can make a item call a text box when used. A positive "when used
    outside of battle" is still an attack, but a negative value now
    represents a text box.

  * Browsing for files in CUSTOM.EXE no longer crashes under real DOS

  * GAME.EXE does not keep all of its .SAV files in its own directory
    anymore. .SAV file now belong in the same directory as the .RPG files
    that they go with

  * Snapshot (F12) works again

June 21 1999

  * Fixed the bug that deleted the mouse cursor for some people.
    people who already have this problem in their RPG files need
    to go into the font editor and press CTRL+ALT+F to reload the
    default font

June 18 1999

  * Fixed the _other_ bug in levelup calculation.
    You will now have the correct stats at level 99

  * Tag Naming-- You can give descriptions to your tags to help you
    remember what each tag means

  * Second "Check" and Second "Set" tags in the item data now apply to
    selling items instead of buying items

  * Save Changes/Discard Changes choice has been replaced with
    Continue Editing/Save Changes/Discard Changes for the benefit of
    people who get trigger-happy with the ESC key.

  * GAME.EXE no longer crashes if you highlight "CANCEL" while picking
    a spell to cast and press left or right 

  * The map editor no longer crashes when placing doors on a map numbered
    20 or higher

  * New animating maptiles! The last two tile in a set do NOT automatically
    animate. Instead, you need to create animation-patterns. See HOWTO.TXT
    for details

  * GAME.EXE can now browse for RPG files in any directory
    (browsing other drives is not yet supported)

  * Windows users can now associate .RPG files with GAME.EXE and run any
    game just by double clicking it

  * CUSTOM.EXE can browse for BAM files and BMP files from any directory.
    You no longer have to keep it all in the IMPORT subdirectory
    (browsing other drives is not yet supported)

  * The lockup bug in the shop editor has been fixed

  * You can give descriptive names to BAM files after you import them

  * A built-in font editor!

  * NPCs set to "Chase" or "Avoid" no longer flicker

  * Passwords are stored in a more secure way

  * You can now add up to 32767 text boxes instead of just 999

  * The dialogue editor allows you to jump to any text box by typing its
    number

  * Tag-debug mode in GAME.EXE. Press F4 to enable it, and + and -
    to scroll through the tags

  * You can assign tags to be automatically set when a hero is in your
    party, is the leader, is alive, or is in your currently active
    party

  * You can assign tags to be automatically set when you own at least one
    of a particular item, have that item in your inventory, have that
    item equiped, or have that item equiped on a hero you are currently
    using
